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- on mouseUp
- global NGAME, SOND
- if SOND = 0 then
- puppetSound("SCLICK")
- updateStage()
- end if
- SHOWPUSHER()
- set the locH of sprite 45 to -50
- set the locV of sprite 45 to -50
- set the locV of sprite 46 to -50
- set the locH of sprite 46 to -50
- set NGAME to 0
- play frame "NEWGAME"
- if NGAME = 1 then
- startMovie()
- end if
- if NGAME = 1 then
- puppetTransition(50, 0, 16, 0)
- end if
- if NGAME = 1 then
- go("SS")
- end if
- set the locH of sprite 45 to 30
- set the locV of sprite 45 to 391
- set the locH of sprite 46 to 571
- set the locV of sprite 46 to 391
- SETUPPUSHERS()
- RESETALLMEN()
- updateStage()
- end
-